Ivan Zaino
Optimization of Variational Bayes Gaussian Splatting Algorithms on Embedded GPU.
Rel. Alessio Burrello, Daniele Jahier Pagliari. Politecnico di Torino, Corso di laurea magistrale in Mechatronic Engineering (Ingegneria Meccatronica), 2025
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Abstract
The deployment of demanding computer vision algorithms on embedded devices is a complicated challenge due to limited memory, computational capabilities and energy constraints. In many low-latency robotic and autonomous applications, edge deployment is indispensable, as real-time response cannot rely on remote servers. This work focuses on the optimization of the Variational Bayes Gaussian Splatting algorithm, a state-of-the-art probabilistic 3D scene modelling method originally developed for server-grade GPUs with more than 20 GBs of RAM and not previously implemented on edge platforms. We target the NVIDIA Jetson Orin Nano, an embedded GPU platform with just 8 GBs of RAM. Rather than modifying the mathematical model itself, this work aims at optimizing the existing implementation to meet the edge devices limitations and improve the overall latency.
The implementation is based on JAX, a high-performance numerical computing library that enables GPU acceleration and just-in-time (JIT) compilation
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