Alberto Bruno
Augmented reality to support motion capture shooting.
Rel. Fabrizio Lamberti, Alberto Cannavo', Filippo Gabriele Prattico'. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Informatica (Computer Engineering), 2022
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Abstract
Technological improvements have radically changed the way films involving VFX as well as video games are made. From green screen to ledwalls, from keyframe animation to motion capture, from paper storyboards to 3D visual storyboards, from normal cameras to simulcams and so on. Today, it is much easier to use technology to reduce costs and improve the quality of these products. On the other hand, all these changes have confronted actors with new scenarios, such as acting in the presence of green backgrounds or other actors wearing motion capture suits, which could be real challenges for them and add a greater workload in terms of imagination to understand what their character is actually seeing and feeling.
This thesis aims to demonstrate how augmented reality can be useful for actors when shooting scenes in which motion capture is involved
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