Antonio Castiello
Immersive movies: The effect of point of view on narrative engagement = Immersive movies: the effect of point of view on narrative engagement.
Rel. Fabrizio Lamberti, Alberto Cannavo', Filippo Gabriele Prattico', Tatiana Mazali. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Del Cinema E Dei Mezzi Di Comunicazione, 2021
|
Preview |
PDF (Tesi_di_laurea)
- Tesi
Licenza: Creative Commons Attribution Non-commercial No Derivatives. Download (56MB) | Preview |
Abstract
Cinematic Virtual Reality (Cinematic VR, or CVR) gives a wide range of possibilities to experiment new techniques regarding movie editing, narrative and shooting. This includes both live action and computer generated movies. Many filmmakers proposed different solutions to tackle the above domain, but still a few scientific studies were made to investigate their efficiency and to analyze how different approaches affect our experience. As for traditional cinema, one of the choices that a CVR director has to make is to select from which perspective the user will see the movie, the so-called point of view (POV). Taking in consideration the actual products related to CVR, the types of POVs can be roughly split in first-person perspective (1-PP) and external observer.
In the 1-PP approach, the user is a diegetic element of the story, a character or even an object; conversely, in the external observer approach, the user watches the scene from an objective point of view, untied from any element of the story
Relatori
Anno Accademico
Tipo di pubblicazione
Numero di pagine
Corso di laurea
Classe di laurea
URI
![]() |
Modifica (riservato agli operatori) |
