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How to Measure Game Testing: a Survey of Coverage Metrics and an Implementation on the iv4XR Framework.
Rel. Riccardo Coppola, Francesco Strada, Tommaso Fulcini. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Informatica (Computer Engineering), 2024
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Abstract
With the increase in their popularity, video games have evolved to become highly complex products that require ever larger funds and huge, diverse teams to be developed. Due to the growing complexity of the software, however, video games are highly prone to bugs, often appearing on day one and sometimes in such large quantities that they cause release delays and negatively impact the product's economic success. To mitigate this issue, it is essential to conduct a structured testing phase to assess and evaluate the software's quality. In the video game industry, automated testing using autonomous agents holds particular potential. These tools are trained with artificial intelligence to explore the game environment and test various gameplay modes and situations by dynamically changing their strategies.
However, the literature includes few studies on the application of automated testing to video games, and there is a complete lack of attempts to classify and standardize specific coverage metrics for video games
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