Omar Scicolone
Who Is Playing? An Innovative Continuous Identification & Monitoring System in the Esports Industry.
Rel. Cataldo Basile. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Informatica (Computer Engineering), 2024
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Abstract
In recent years, esports has experienced exponential growth, becoming one of the most promising sectors of the entertainment industry. With millions of fans around the world and prize money that rivals that of traditional sporting competitions, esports has gained a prominent place in contemporary popular culture. However, this growing popularity has brought with it new challenges. Among these, the need to ensure a reliable system of player identification in online competitions. With increasing numbers of participants and the relevant presence of misconduct, it is essential to implement advanced systems to ensure the integrity and equity of competitions. In response to this need, this thesis, in collaboration with Spike Reply, proposes the development of an innovative system designed to ensure continuous identification and monitoring of players during competitions.
This is achieved through a modular architecture that integrates several essential components
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