Edoardo Pelosin
Development of a horror game with Emotibit sensor integration for EDA measurements.
Rel. Andrea Bottino, Francesco Strada. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Del Cinema E Dei Mezzi Di Comunicazione, 2024
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Abstract
This thesis endeavors to conduct a comprehensive and detailed examination, along with documentation, of the development of a virtual reality (VR) application. Additionally, it aims to explore the process involved in integrating an offline feedback loop designed for the analysis of physiological data. The primary goal of this research endeavor is to undertake the preprocessing of raw physiological data, focusing particularly on the Electrodermal Activity (EDA), which is the variation of the electrical conductance of the skin in response to sweat secretion. The EDA signal can be reflective of the intensity of our emotional state, otherwise known as emotional arousal. Our level of emotional arousal changes in response to the environment and setting we’re in – if something is scary, threatening, joyful, or otherwise emotionally relevant, then the subsequent change in emotional response that we experience also increases eccrine sweat gland activity.
EDA is gathered (with a werable physiological sensor called Emotibit) from participants actively engaged in the VR experience
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