Dennis Gobbi
AETHER - Advanced Engine for Three-dimensional High-resolution Emission Rendering.
Rel. Bartolomeo Montrucchio, Antonio Costantino Marceddu. Politecnico di Torino, Master of science program in Computer Engineering, 2025
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Abstract
This thesis presents the development of a modeling software called AETHER, designed to visualize the dynamics of the coma of a comet using the Godot Game Engine. When comets, mainly composed of ice and dust, are close enough to the Sun, they sublimate, creating two distinct phenomena: the coma (a cloud of gas and dust surrounding the nucleus) and the tail. Both of these phenomena are affected by solar gravity, radiation pressure, and solar wind. The modeling tool aims to reproduce a numerical model of the phenomena occurring in the inner coma over a given period, compared to telescopic images, as well as their temporal evolution, with particular attention to the visual accuracy.
The Godot Engine, an open source 2D and 3D game engine, has been chosen for the development because, compared to other alternatives, it is open source, lighter, and easier to use
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