Fabio Callerio
Quantitative and Qualitative Insights into Telerehabilitation for Parkinson’s Disease: A Data-Driven Study of Game Metrics, Patient Feedback, and UPDRS Scores.
Rel. Gabriella Olmo, Guido Coppo. Politecnico di Torino, Master of science program in Ict For Smart Societies, 2025
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Abstract
Due to the progressive aging of the population and the resulting rise in individuals with neurological diseases and chronic disabilities, such as Parkinson's Disease (PD), there is a growing need for personalized care solutions that promote patient autonomy while maintaining the sustainability of healthcare services. Telemedicine, including remote monitoring and rehabilitation, represents an Information and Communication Technology (ICT)-based approach aimed at complementing traditional care and alleviating pressure on healthcare systems. Exergames—video games that utilize motion sensors, cameras or other input devices to translate player movements into gameplay—are a promising application within telemedicine. They promote physical activity by integrating exercise into an engaging game-based experience.
Five exergames with adjustable difficulty levels, developed by Synarea Consultants and the National Research Council of Italy – Institute of Electronics, Computer and Telecommunication Engineering (CNR-IEIIT) using Unity and Google’s Mediapipe, were tested in a clinical study involving 14 PD patients from the Associazione Amici Parkinsoniani Piemonte (AAPP-AIP)
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