Fabio Callerio
Quantitative and Qualitative Insights into Telerehabilitation for Parkinson’s Disease: A Data-Driven Study of Game Metrics, Patient Feedback, and UPDRS Scores.
Rel. Gabriella Olmo, Guido Coppo. Politecnico di Torino, Corso di laurea magistrale in Ict For Smart Societies (Ict Per La Società Del Futuro), 2025
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Abstract
Due to the progressive aging of the population and the resulting rise in individuals with neurological diseases and chronic disabilities, such as Parkinson's Disease (PD), there is a growing need for personalized care solutions that promote patient autonomy while maintaining the sustainability of healthcare services. Telemedicine, including remote monitoring and rehabilitation, represents an Information and Communication Technology (ICT)-based approach aimed at complementing traditional care and alleviating pressure on healthcare systems. Exergames—video games that utilize motion sensors, cameras or other input devices to translate player movements into gameplay—are a promising application within telemedicine. They promote physical activity by integrating exercise into an engaging game-based experience.
Five exergames with adjustable difficulty levels, developed by Synarea Consultants and the National Research Council of Italy – Institute of Electronics, Computer and Telecommunication Engineering (CNR-IEIIT) using Unity and Google’s Mediapipe, were tested in a clinical study involving 14 PD patients from the Associazione Amici Parkinsoniani Piemonte (AAPP-AIP)
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