Gabriel Grillo Caballero
Characterization and Data Analysis of Cloud Gaming Platforms.
Rel. Martino Trevisan, Paolo Garza, Maurizio Matteo Munafo', Dena Markudova. Politecnico di Torino, Corso di laurea magistrale in Communications And Computer Networks Engineering (Ingegneria Telematica E Delle Comunicazioni), 2021
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Abstract
Gaming has evolved as one of the most used and profitable online business worldwide. The players usually access their games through their PCs, laptops, phones or tablets; however, recently some companies like Google or NVIDIA have launched a new model called cloud or browser gaming. The idea is to run the game in the company servers and stream the content of the game to the user. Little to no information has been published about how they are implementing this new service, so this thesis is aimed at doing a traffic characterization of cloud gaming and with the help of machine learning algorithms, determine in which state was the game at any second so in the future some QoE mechanism can be applied to improve the performance.
The thesis has been organized as follows, firstly, the focus was on Data collection, the more data the better to perform a correct characterization of the service, also it is very useful for building the datasets later on for the machine learning estimations
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