Marco Trinelli
Design and implementation of AR/VR services at the edge infrastructure using Network Function Virtualization.
Rel. Marco Mellia. Politecnico di Torino, Master of science program in Computer Engineering, 2019
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Abstract
Nowadays Augmented Reality (AR) and Virtual Reality (VR) are dominant IT research and industry related topics. They exploit on-device advanced technology, based on Machine Learning (ML) algorithms, to add useful information above the real world (AR) or to create a complete new virtualized world where the user takes an important role (VR). However, AR and VR, although they are equipped with common low-cost peripherals (IP cameras, LCD displays, speakers, microphones, etc.), they need special purpose core components to run ML power-demanding algorithms which dramatically increase the overall cost of the device. Moreover, those devices lack of portability and flexibility, since they are usually designed for a specific service, thus making impossible the re-use of the device for another task.
The goal of this thesis is to present a solution that allows to provide AR/VR services requested by a client using legacy devices, without affecting implementation of the latter
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