Leonardo Pieraccioli
Design and Implementation of a Data-Driven Chemical Engine Subsystem in Unreal Engine 5.
Rel. Francesco Strada. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Informatica (Computer Engineering), 2026
Abstract
Modern game development often relies on hard-coded scripting to achieve interactivity. This thesis presents a Data-Driven Chemical Engine Subsystem for Unreal Engine 5, providing a scalable framework for systemic emergence through energy transfer and soft chemical reaction simulation. Leveraging the UE5 Actor-Component architecture, the system decouples simulation logic from visual representation and behaviors. Furthermore, it enables a modular workflow by relying on six data structure archetypes, allowing developers to create rules, entities, and behaviors without the need for specialized code. The model rests on two primary pillars: Energy Transfer and the Proximity Graph. Energy is managed through considering entities as Accumulators for gradual thermal-like equilibrium or Exchangers for instantaneous network transmission.
The Proximity Graph serves as a real-time spatial model, utilizing UE5’s collision detection to map energy propagation and reagent contact between neighboring entities
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