Edoardo Maniero
CyberForensics Arena: A Gamified Serious Game for Digital Forensics Education.
Rel. Andrea Atzeni. Politecnico di Torino, Corso di laurea magistrale in Cybersecurity, 2026
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Abstract
Digital forensics education faces significant challenges, characterized by steep learning curves, resource-intensive laboratory setups, and a lack of student engagement with traditional text-based exercises. This thesis presents the design, development, and evaluation of CyberForensics Arena, a web-based serious game designed to bridge the gap between theoretical knowledge and practical investigative skills. The platform immerses learners in a realistic 3D forensic laboratory, where they assume the role of an investigator solving complex cybercrimes. Unlike traditional training environments that rely on static quizzes or abstract command-line interfaces, CyberForensics Arena integrates an interactive 3D environment with a fully simulated Linux terminal. This hybrid approach enables students to perform authentic forensic procedures, such as disk imaging, memory analysis, and network packet inspection, within a cohesive narrative context.
The system features three progressively difficult scenarios based on real-world threat intelligence: a file system investigation involving data exfiltration, a network intrusion analysis of an APT attack, and a memory forensics case dealing with fileless malware
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