Giorgio Spegis
A Virtual-Reality and Soundscape-Based Approach for Assessment of Urban Sound Design.
Rel. Louena Shtrepi. Politecnico di Torino, Master of science program in Cinema And Media Engineering, 2026
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Abstract
Soundscapes structure and influence human perception of acoustic environments across multiple disciplines, including healthcare, social sciences, and architectural design. Over time, methodologies for soundscape assessment have evolved from traditional soundwalks to controlled laboratory investigations employing Virtual Reality. The present research thesis implements a series of virtual experiments aimed at evaluating urban soundscapes under varying conditions. The case study presented concerns a soundwalk carried out in the northern area of the city of Turin (Italy) by xx participants along a path divided into three stops. Information on sound pressure levels was collected using a sound level meter, along with binaural and third-order Ambisonics audio recordings and 360-degree video captures, which were used to virtualize the urban conditions in laboratory.
First, it focuses on the perceptual differences between field experiments and their replication in a laboratory setting
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