Carlo Alberto Voena
Gamified Mixed Reality for Human-Robot collaboration using HoloLens: design and preliminary evaluation in a collaborative assembly process.
Rel. Luca Mastrogiacomo, Matteo Capponi. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Gestionale (Engineering And Management), 2026
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Abstract
The transition from Industry 4.0 to Industry 5.0 emphasizes a paradigm shift from automation-centric production toward a more human-centered industrial ecosystem. Within this context, Human-Robot Collaboration (HRC) has emerged as a key enabler, allowing operators and collaborative robots (cobots) to share tasks in a safe, flexible, and productive manner. However, assembly operations often remain cognitively demanding, error-prone, and monotonous for human workers, which can negatively affect both efficiency and well-being. Gamification which by definition is the application of game design principles in non-game contexts has recently attracted attention as a promising strategy to enhance user engagement, motivation, and overall work experience.
While gamification has been explored in digital environments, its potential within industrial assembly tasks supported by HRC remains underdeveloped
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