Alberto Cagnazzo
AI Driven Automatic Feedback Loop in Virtual Reality Serious Games Based on Target Stress Level.
Rel. Fabrizio Lamberti, Alberto Cannavo', David Murphy, Eoghan O'Riain. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Informatica (Computer Engineering), 2025
Abstract
The aim of this thesis work was to design and develop a fully adaptive feedback loop system for virtual reality that uses real-time physiological signals to automatically modulate game experiences according to predicted user stress levels. The system comprises a context-independent plugin that allows a game application to automatically adapt in-game elements, balancing the user's state and maintaining a designer-specified "target stress level". It uses a local server for data processing and real-time stress assessment, taking GSR biosignal and producing a binary prediction value ("non-stressed" or "stressed"); the inference result is then streamed to all connected VR applications. As part of the work, the deep neural network for automatic stress recognition was designed, trained, and tested.
When the feedback loop subsystem receives the prediction value, it uses it to update a custom representation of the user's current stress value and decides what feedback to produce (or not produce) inside the VR app
Relatori
Anno Accademico
Tipo di pubblicazione
Numero di pagine
Informazioni aggiuntive
Corso di laurea
Classe di laurea
Ente in cotutela
Aziende collaboratrici
URI
![]() |
Modifica (riservato agli operatori) |
