
Cecilia Campanile
Quantifying User Ability in Visual Research: A Bayesian Analysis from a Gamified Task.
Rel. Mauro Gasparini. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Matematica, 2024
Abstract: |
DINO is a video game, produced by the Turin start-up Paperbox, aimed at evaluating the performance of young children in prerequisite tasks typical of primary school. One of these tasks is Visual Research Ability, which is therefore tested in a gamified way by the Letters Puzzle module of DINO and is the primary topic of this thesis. The results of Letters Puzzle are aimed at predicting whether a child will develop symptoms related to a learning disability, i.e. dyslexia. Statistical tools in psychometry have a long history, starting from the Rasch model in Item Response Theory. These tools find a new application in the diagnostic setup of learning disabilities. First, a general description of DINO and its goals are presented, then the details of Letters Puzzle are investigated and inserted in a statistical and psychometric modeling framework. |
---|---|
Relators: | Mauro Gasparini |
Academic year: | 2023/24 |
Publication type: | Electronic |
Number of Pages: | 79 |
Additional Information: | Tesi secretata. Fulltext non presente |
Subjects: | |
Corso di laurea: | Corso di laurea magistrale in Ingegneria Matematica |
Classe di laurea: | New organization > Master science > LM-44 - MATHEMATICAL MODELLING FOR ENGINEERING |
Aziende collaboratrici: | PAPERBOX HEALTH S.R.L. |
URI: | http://webthesis.biblio.polito.it/id/eprint/30395 |
![]() |
Modify record (reserved for operators) |