Xiaozhen Zhu
HabitHero: A Gamified Approach To Teach Digital Wellbeing.
Rel. Luigi De Russis, Alberto Monge Roffarello. Politecnico di Torino, Master of science program in Computer Engineering, 2023
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Abstract
In recent years, the rapid integration of technology into daily life has raised concerns about its impact on our wellbeing. As a result, the concept of digital wellbeing has emerged, aiming to achieve a balance between digital device use and overuse. Several Digital Self-Control Tools (DSCTs) have been developed to tackle these challenges but they often fail to produce long-term results, as they rely solely on self-monitoring and lack effective habit-forming strategies. The primary objective of this thesis is to design a platform, later named HabitHero, which facilitates digital wellbeing education among teenagers. The final application has been implemented based on feedback gathered from preliminary interviews with high school teachers and students.
HabitHero’s design is centred around gamification, employing game elements like challenges in a non-game context
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