Karthigan Vijeyakumar
AUGMENTED REALITY: AN IMPLEMENTATION STRATEGY FOR INDUSTRY 4.0.
Rel. Eleonora Atzeni. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Della Produzione Industriale E Dell'Innovazione Tecnologica, 2021
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Abstract
Augmented reality is a 2D or 3D technology that consists in integrating virtual elements in real time within a real environment. These elements can be objects or data, readable from a touch tablet, a pair of glasses or a display system among others. To give a technical justification, the augmented reality becomes possible through a synchronization of the real and the virtual being made from geolocation and sensors that locate us and then adapt our movements to the display. Augmented reality is a recent technology since the first augmented reality system was designed in 1968 by Ivan Sutherland at Boston University.
It was connected to the computer by an articulated arm, hence its nickname at the time: Sword of Damocles
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