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Cravero, Sara

Users' awareness and sustainable districts : an educational process via serious games.

Rel. Isabella M. Lami. Politecnico di Torino, Corso di laurea magistrale in Architettura costruzione citta', 2017

Abstract:

Gli obiettivi di questa tesi sono conoscere e arricchire la consapevolezza degli uten¬ti riguardo ai distretti sostenibili, in questo caso un campus universitario. Attraverso la descrizione di alcuni progetti realizzati in Europa ed un approfondimento di alcu¬ne parole chiave, tra le quali emergono i significati di “sustainable districts”, “urban form” ed “energy masterplan”, si è potuto comprendere le tematiche analizzate. Per incrementare il livello di consapevolezza di un utente medio, si è deciso di valutare l'efficacia di uno specifico strumento di apprendimento, il “Serious Game”. A tal fine, è stato istituito un workshop per gli studenti del Politecnico di Torino, allo scopo di definire i requisiti del relativo “game design document”. Il “Serious Game”, pieno di sfide e obiettivi da raggiungere, si pone quindi l'obiettivo di arricchire le conoscenze e la consapevolezza dei giocatori riguardo ai temi della sostenibilità e delle riduzioni dei consumi energetici del campus.

Relatori: Isabella M. Lami
Soggetti: A Architettura > AL Edifici e attrezzature per l'istruzione, la ricerca scientifica, l'informazione
A Architettura > AO Progettazione
Corso di laurea: Corso di laurea magistrale in Architettura costruzione citta'
URI: http://webthesis.biblio.polito.it/id/eprint/6042
Capitoli:

INDICE

I.Abstract

II.Structure of the thesis

0.CHAPTER 0: Introduction and objectives

1.CHAPTER 1 : Comparative case study 1.1.INTRODUCTION

1.2.POLYCITY PROJECT

1.3.BEDZED PROJECT

1.4.LYON CONFLUENCE

1.5.HAMMARBY SJOSTAD

1.6.COMPARISON AND CONCLUSIONS

2.CHAPTER 2: Keywords analyisis

2.1.KEYWORDS DEFINITION AND RESEARCH

2.2.SUSTAINABLE DISTRICT

2.3.DISTRICT HEATING

2.4.ENERGY MASTERPLAN

2.5.URBAN FORM

2.6.REFERENCES

3.CHAPTER 3: Game design document

3.1.INTRODUCTION

3.2.SURVEY LITERARY for serious game

3.3.RULES TO CREATE A GDD

3.4.EXAMPLES OF SERIOUS GAME

3.5.REFERENCES

4.CHAPTER 4: Serious game competition 4.1.INTRODUCTION

4.2.AIMS AND RULES

4.3.THE WORKS OF STUDENTS

4.4.RESULTS AND CONCLUSION

5.CHAPTER 5: Considerations and conclusions

Bibliografia:

BIBLIOGRAFIA

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SITOGRAFIA

www.stockholm.se

www.hammarbysjostad.se

www.lyonconfluece.fr

www.laconfluence.fr

www.grandlyon.com

www.rinnovabili.it

www.zedfactory.com/

www.bioregional.com/

www. peabody.org.uk

http://www.polycity.net

https://www.crf.it/IT

http://www.atc.torino.it

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