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Behavioral Analysis in Immersive Environments

Romuald Albert Noubissi

Behavioral Analysis in Immersive Environments.

Rel. Paolo Garza. Politecnico di Torino, Corso di laurea magistrale in Data Science And Engineering, 2025

Abstract:

My internship was part of an ongoing research project on behavioral ana- lysis in immersive environments, specifically within a virtual reality driving simulation. The goal was to analyze and model users’ emotional reactions using multimodal data (text, audio, video, heart rate, and eye-tracking) to enhance real-time emotional adaptation in VR experiences. I collaborated closely with a PhD researcher working on this topic, con- tributing to his research with the aim of publishing the findings at the end of his study. My role involved developing multimodal AI models based on Transformer architectures (A-MulT and Husformer) to predict valence and arousal. Experiments were conducted on state-of-the-art datasets (MSP- Podcast, IEMOCAP) as well as an internally collected ALTEN dataset. The results highlighted the importance of multimodal fusion, with eye-tracking and physiological signals playing a significant role in emotion detection.

Relatori: Paolo Garza
Anno accademico: 2024/25
Tipo di pubblicazione: Elettronica
Numero di pagine: 63
Informazioni aggiuntive: Tesi secretata. Fulltext non presente
Soggetti:
Corso di laurea: Corso di laurea magistrale in Data Science And Engineering
Classe di laurea: Nuovo ordinamento > Laurea magistrale > LM-32 - INGEGNERIA INFORMATICA
Ente in cotutela: TELECOM ParisTech (FRANCIA)
Aziende collaboratrici: ALTEN SA
URI: http://webthesis.biblio.polito.it/id/eprint/35385
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