Cecilia Campanile
Quantifying User Ability in Visual Research: A Bayesian Analysis from a Gamified Task.
Rel. Mauro Gasparini. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Matematica, 2024
Abstract: |
DINO is a video game, produced by the Turin start-up Paperbox, aimed at evaluating the performance of young children in prerequisite tasks typical of primary school. One of these tasks is Visual Research Ability, which is therefore tested in a gamified way by the Letters Puzzle module of DINO and is the primary topic of this thesis. The results of Letters Puzzle are aimed at predicting whether a child will develop symptoms related to a learning disability, i.e. dyslexia. Statistical tools in psychometry have a long history, starting from the Rasch model in Item Response Theory. These tools find a new application in the diagnostic setup of learning disabilities. First, a general description of DINO and its goals are presented, then the details of Letters Puzzle are investigated and inserted in a statistical and psychometric modeling framework. |
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Relatori: | Mauro Gasparini |
Anno accademico: | 2023/24 |
Tipo di pubblicazione: | Elettronica |
Numero di pagine: | 79 |
Informazioni aggiuntive: | Tesi secretata. Fulltext non presente |
Soggetti: | |
Corso di laurea: | Corso di laurea magistrale in Ingegneria Matematica |
Classe di laurea: | Nuovo ordinamento > Laurea magistrale > LM-44 - MODELLISTICA MATEMATICO-FISICA PER L'INGEGNERIA |
Aziende collaboratrici: | PAPERBOX HEALTH S.R.L. |
URI: | http://webthesis.biblio.polito.it/id/eprint/30395 |
Modifica (riservato agli operatori) |