Alessandro Picardi
A comparison of Different Machine Learning Techniques to Develop the AI of a Virtual Racing Game.
Rel. Andrea Giuseppe Bottino, Francesco Strada. Politecnico di Torino, Corso di laurea magistrale in Ingegneria Informatica (Computer Engineering), 2021
|
PDF (Tesi_di_laurea)
- Tesi
Licenza: Creative Commons Attribution Non-commercial No Derivatives. Download (2MB) | Preview |
Abstract: |
Nowadays machine learning (ML) is a field of study that is applied in numerous fields of application: Image classification, Identity fraud detection, Market forecasting, Customer segmentation and others. Another interesting field of study for ML is Video Game. In a virtual environment we can train an Artificial Intelligence (AI) and not script it with thousands of lines of code. A ML-AI could be a Non Player Character that interact with a human player in a friendly or hostile way. It could be an agent that learn how to perform a task in a single player game. The idea of this dissertation is to create a virtual environment with three different AIs trained with a different approach: Reinforcement Learning, Imitation Learning and Curriculum Learning. These agents are trained to compete against a human player in a racing game. |
---|---|
Relatori: | Andrea Giuseppe Bottino, Francesco Strada |
Anno accademico: | 2020/21 |
Tipo di pubblicazione: | Elettronica |
Numero di pagine: | 79 |
Soggetti: | |
Corso di laurea: | Corso di laurea magistrale in Ingegneria Informatica (Computer Engineering) |
Classe di laurea: | Nuovo ordinamento > Laurea magistrale > LM-32 - INGEGNERIA INFORMATICA |
Aziende collaboratrici: | NON SPECIFICATO |
URI: | http://webthesis.biblio.polito.it/id/eprint/18168 |
Modifica (riservato agli operatori) |