Fairytool: Learn and Socialize by making games
Daniele Aurigemma
Fairytool: Learn and Socialize by making games.
Rel. Andrea Bottino, Francesco Strada. Politecnico di Torino, Master of science program in Computer Engineering, 2022
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Abstract
Nowadays, video games are one of the main and most fascinating entertainment media, so it is not surprising that many people have tried to make it an innovative learning tool. But even more surprising is the lack of studies and experimentation on this subject, often substituted by empirical evidence. Making games has always intrigued people, so the goal of this study is to design a tool that allows people to create their own games in a fun way without any technical background, considering both technological and psychosocial aspects, making the game creation the game itself.This is not meant to be a replacement for commercial game engines (e.g., Unity, Unreal) but a learning and experimentation platform for kids and enthusiasts.
The existing tools with the same goal, even the ones from big companies, are often too complex to be used without help, or too limited both in expressiveness and in technological possibilities
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